使用以下命令即可安装
pip install pyGame
以下是Pygame库中常用的一些API的介绍:
通过使用这些API,可以轻松地创建2D游戏,实现图形绘制、文本显示、声音播放、用户输入等功能。需要注意的是,Pygame库并不支持3D图形渲染和网络通信等高级功能,如果需要这些功能,可以使用其他游戏引擎或网络库。
以下是一个简单的Pygame库的demo,用于显示一个窗口和一个文本框:
import pygame# 初始化Pygame库pygame.init()# 创建窗口win_width, win_height = 640, 480win = pygame.display.set_mode((win_width, win_height))# 设置窗口标题pygame.display.set_caption("Pygame Demo")# 创建字体对象font = pygame.font.SysFont('Arial', 30)# 创建文本对象text = font.render('Hello, Pygame!', True, (255, 255, 255))# 游戏循环while True: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() # 填充窗口背景色 win.fill((0, 0, 0)) # 将文本对象绘制到窗口上 win.blit(text, (win_width/2 - text.get_width()/2, win_height/2 - text.get_height()/2)) # 刷新窗口 pygame.display.update()
这个demo中,我们首先使用pygame.init()函数初始化Pygame库,然后使用pygame.display.set_mode()函数创建一个窗口,并使用
pygame.display.set_caption()函数设置窗口的标题。
接下来,我们使用pygame.font.SysFont()函数创建一个字体对象,用于绘制文本。然后使用font.render()函数创建一个文本对象,指定要显示的文本、是否开启抗锯齿和文本颜色。
在游戏循环中,我们处理事件,然后使用win.fill()函数填充窗口的背景色。接着,我们使用win.blit()函数将文本对象绘制到窗口上,并指定文本的位置。最后,使用pygame.display.update()函数刷新窗口。
运行这个demo,就可以看到一个显示了文本的窗口。这个demo只是一个简单的例子,但是可以帮助你了解如何使用Pygame库的一些基本功能。
下面是一个使用Pygame实现的俄罗斯方块游戏的示例代码:
import pygameimport random# 初始化 Pygame 库pygame.init()# 设置游戏窗口的大小和标题screen_width = 640screen_height = 480screen = pygame.display.set_mode((screen_width, screen_height))pygame.display.set_caption("俄罗斯方块")# 设置常量block_size = 20play_width = 10 * block_sizeplay_height = 20 * block_sizetop_left_x = (screen_width - play_width) // 2top_left_y = screen_height - play_height - 30# 定义颜色常量white = (255, 255, 255)black = (0, 0, 0)gray = (128, 128, 128)red = (255, 0, 0)green = (0, 255, 0)blue = (0, 0, 255)yellow = (255, 255, 0)orange = (255, 165, 0)purple = (128, 0, 128)colors = [gray, red, green, blue, yellow, orange, purple]# 定义方块形状s_shape = [['.....', '.....', '..00.', '.00..', '.....'], ['.....', '..0..', '..00.', '...0.', '.....']]z_shape = [['.....', '.....', '.00..', '..00.', '.....'], ['.....', '..0..', '.00..', '.0...', '.....']]i_shape = [['..0..', '..0..', '..0..', '..0..', '.....'], ['.....', '.....', '0000.', '.....', '.....']]o_shape = [['.....', '.....', '.00..', '.00..', '.....']]j_shape = [['.....', '.0...', '.000.', '.....', '.....'], ['.....', '..00.', '..0..', '..0..', '.....'], ['.....', '.....', '.000.', '...0.', '.....'], ['.....', '..0..', '..0..', '.00..', '.....']]l_shape = [['.....', '...0.', '.000.', '.....', '.....'], ['.....', '..0..', '..0..', '..00.', '.....'], ['.....', '.....', '.000.', '.0...', '.....'], ['.....', '.00..', '..0..', '..0..', '.....']]t_shape = [['.....', '..0..', '.000.', '.....', '.....'], ['.....', '..0..', '..00.', '..0..', '.....'], ['.....', '.....', '.000.', '..0..', '.....'], ['.....', '..0..', '.00..', '..0..', '.....']]shapes = [s_shape, z_shape, i_shape, o_shape, j_shape, l_shape, t_shape]# 定义方块类class Piece: def __init__(self, x, y, shape): self.x = x self.y = y self.shape = shape self.color = colors[shapes.index(shape)] self.rotation = 0# 定义函数:创建游戏界面def create_grid(locked_positions={}): grid = [[black for _ in range(10)] for _ in range(20)] for i in range(len(grid)): for j in range(len(grid[i])): if (j, i) in locked_positions: c = locked_positions[(j, i)] grid[i][j] = c return grid# 定义函数:检查方块是否在有效位置def valid_space(piece, grid): accepted_positions = [[(j, i) for j in range(10) if grid[i][j] == black] for i in range(20)] accepted_positions = [j for sub in accepted_positions for j in sub] formatted = convert_shape_format(piece) for pos in formatted: if pos not in accepted_positions: if pos[1] > -1: return False return True# 定义函数:将方块形状转换成坐标形式def convert_shape_format(piece): positions = [] shape_format = piece.shape[piece.rotation % len(piece.shape)] for i, line in enumerate(shape_format): row = list(line) for j, column in enumerate(row): if column == '0': positions.append((piece.x + j, piece.y + i)) for i, pos in enumerate(positions): positions[i] = (pos[0] - 2, pos[1] - 4) return positions# 定义函数:检查是否有整行已填满def check_clear_rows(grid, locked): inc = 0 for i in range(len(grid)-1, -1, -1): row = grid[i] if black not in row: inc += 1 ind = i for j in range(len(row)): try: del locked[(j, i)] except: continue if inc > 0: for key in sorted(list(locked), key=lambda x: x[1])[::-1]: x, y = key if y < ind: new_key = (x, y + inc) locked[new_key] = locked.pop(key) return inc * 10# 定义函数:检查是否游戏结束def check_lost(positions): for pos in positions: x, y = pos if y < 1: return True return False# 定义函数:绘制游戏界面def draw_window(surface, grid, score=0): surface.fill(black) pygame.font.init() font = pygame.font.SysFont('comicsans', 60) font_small = pygame.font.SysFont('comicsans', 30) label = font.render('俄罗斯方块', 1, white) surface.blit(label, (top_left_x + play_width/2 - (label.get_width()/2), 30)) score_label = font_small.render('得分:' + str(score), 1, white) surface.blit(score_label, (top_left_x + play_width + 50, top_left_y + 20)) for i in range(len(grid)): for j in range(len(grid[i])): pygame.draw.rect(surface, grid[i][j], (top_left_x + j*block_size, top_left_y + i*block_size, block_size, block_size), 0) pygame.draw.rect(surface, white, (top_left_x + j*block_size, top_left_y + i*block_size, block_size, block_size), 1) pygame.draw.rect(surface, red, (top_left_x, top_left_y, play_width, play_height), 5)# 定义函数:绘制下一个方块def draw_next_shape(piece, surface): font = pygame.font.SysFont('comicsans', 30) label = font.render('下一个方块', 1, white) x = top_left_x + play_width + 50 y = top_left_y + 100 shape_format = piece.shape[piece.rotation % len(piece.shape)] for i, line in enumerate(shape_format): row = list(line) for j, column in enumerate(row): if column == '0': pygame.draw.rect(surface, piece.color, (x + j*block_size, y + i*block_size, block_size, block_size), 0) surface.blit(label, (x, y - 30))# 定义函数:绘制游戏结束界面def draw_game_over(surface): font = pygame.font.SysFont('comicsans', 60) label = font.render('游戏结束', 1, white) surface.blit(label, (top_left_x + play_width/2 - (label.get_width()/2), top_left_y + play_height/2 - (label.get_height()/2)))def main(): # 初始化变量 locked_positions = {} grid = create_grid(locked_positions) change_piece = False run = True current_piece = Piece(5, 0, random.choice(shapes)) next_piece = Piece(5, 0, random.choice(shapes)) clock = pygame.time.Clock() fall_time = 0 fall_speed = 0.27 level_time = 0 score = 0 # 游戏循环 while run: # 更新变量 grid = create_grid(locked_positions) fall_time += clock.get_rawtime() level_time += clock.get_rawtime() clock.tick() # 每过一定时间提高下落速度 if level_time/1000 > 5: level_time = 0 if fall_speed > 0.12: fall_speed -= 0.005 # 方块下落 if fall_time/1000 > fall_speed: fall_time = 0 current_piece.y += 1 if not valid_space(current_piece, grid) and current_piece.y > 0: current_piece.y -= 1 change_piece = True for event in pygame.event.get(): if event.type == pygame.QUIT: run = False pygame.display.quit() quit() # 方块左右移动 if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: current_piece.x -= 1 if not valid_space(current_piece, grid): current_piece.x += 1 elif event.key == pygame.K_RIGHT: current_piece.x += 1 if not valid_space(current_piece, grid): current_piece.x -= 1 elif event.key == pygame.K_DOWN: current_piece.y += 1 if not valid_space(current_piece, grid): current_piece.y -= 1 elif event.key == pygame.K_UP: current_piece.rotation = (current_piece.rotation + 1) % len(current_piece.shape) if not valid_space(current_piece, grid): current_piece.rotation = (current_piece.rotation - 1) % len(current_piece.shape) # 将当前方块加入已锁定方块列表 shape_pos = convert_shape_format(current_piece) for pos in shape_pos: x, y = pos if y > -1: grid[y][x] = current_piece.color if change_piece: for pos in shape_pos: p = (pos[0], pos[1]) locked_positions[p] = current_piece.color current_piece = next_piece next_piece = Piece(5, 0, random.choice(shapes)) change_piece = False score += check_clear_rows(grid, locked_positions) # 清除整行并更新得分 draw_window(screen, grid, score) draw_next_shape(next_piece, screen) pygame.display.update() if check_lost(locked_positions): draw_game_over(screen) pygame.time.delay(1500) run = False pygame.display.quit() quit()if __name__ == '__main__': main()
本文链接:http://www.28at.com/showinfo-26-11883-0.html您是否想要制作自己的俄罗斯方块游戏?pyGame带你飞!
声明:本网页内容旨在传播知识,若有侵权等问题请及时与本网联系,我们将在第一时间删除处理。邮件:2376512515@qq.com
上一篇: 推荐11个高颜值移动端UI组件库